
Found this today and have to say, It’s pretty brilliant. Sorry was not the most fun game because it relied too heavily on that big plastic half dome thing. The game itself was boring as shit.
Monopoly is a game.
We use the pattern of moving pieces around the board to play that game.
That pattern in and of itself is not very interesting.
But the pattern serves the game. It moves it forward. It lets us find more fun.
The fun is in what we DO in that game. It’s WHY we’re playing it.
You can play it fast. Or slow. You can spend time in jail. Or you can work as hard as you can to buy up all the railroads.
That’s your choice.
Because monopoly is a game.
Game is what we play.
If something is funny, it has a game.
Pattern is how we play it.
We use patterns to explore and heighten the game.
Choice is up to the individual player.
At UCBT we teach people to make strong choices at the top of their intelligence and then to commit to those choices.
Strong, committed choices show off your sense of play and sense of humor. They bring your ideas to the group mind.
Then everyone gets to play and enjoy and support each others ideas.
You can make a pattern out of anything. But if it’s not a pattern serving a strong game - it’ll be boring.
Just like Sorry.
That’s a terrible game.
We're always open to criticsm, corrections, news, writers, praise, and hot hot tips.
.


2 Comments
Big Plastic Dome? Wasn’t that TROUBLE?
You are totally right. Trouble had the bubble and sorry had the Eiffel tower shaped pieces. both were pretty boring after a long day of Fun Dip.